Skyward Collapse
Echecs en solo

How do you balance -- and indeed encourage -- a war between factions without letting either side obliterate the other? How do you rule over gods, creatures, and men who refuse to obey you? How do you build a landscape of villages when bandits and mythology are conspiring to tear it down?

Développé dans l'optique d'un God Game au tour par tour où l'on doit maintenir l'équilibre entre deux factions, Skyward Collapse rate son objectif. Tout d'abord à cause d'une partie gestion qui s'oriente trop sur la production et rapproche ainsi dangereusement le jeu de la stratégie comptable. Qui plus est, le principe de diviser le jeu en tours où l'on gère un camp puis l'autre ne fait que renforcer l'impression de jouer seul à un titre multijoueur. Une excellente idée, tuée par des développeurs qui n ont pas compris pourquoi on évite de jouer seul aux échecs.

4
/ 10
N°278
À propos du jeu

How do you balance -- and indeed encourage -- a war between factions without letting either side obliterate the other? How do you rule over gods, creatures, and men who refuse to obey you? How do you build a landscape of villages when bandits and mythology are conspiring to tear it down? Skyward Collapse places you into the role of The Creator, and frees you to tackle these problems your own way. Brought to you by the developer of the modern strategy classic AI War: Fleet Command, Arcen's second full strategy title is equally unique (but far easier to learn): a turn-based 4x strategic god-game.

Your task is to build and populate the floating continent of Luminith. You create -- but cannot control -- gods, creatures, and artifacts from both Greek and Norse mythology. The power you wield with these is immense: Heimdall's horn causes everyone outdoors to drop dead, for crying out loud. Your task is to keep both factions alive and fighting until The Master calls you home -- but this is harder than it sounds. Bandit Keeps pop up periodically, as do Woes such as floods, serial killers, guild strikes, and vegetarian uprisings. Every game plays out differently, and you'll need even the craziest of your powers in order to survive what lies in store for you.

Game Features

  • A turn-based strategic god-game where you control neither faction, but instead strive to maintain the balance of power.
  • Make towns and war as the boardgame-like floating continent continues to construct itself around you.
  • Persuade your minions into doing what you want by controlling the circumstances of their (brief) lives.
  • 16 gods, each with unique passive abilities and three active powers, help you further your goals as you pass into the Age of Monsters.
  • Level up your player profile by winning games. Twelve unlockable buildings in all!
  • Straightforward controls paired with an intuitive and helpful interface make this an easy title to pick up... but the strategy runs deep.
  • Multiple difficulty levels let you play a very relaxed game up to a nail-bitingly difficult one. There's no one best way to win!
  • Co-op multiplayer for up to 8 players.

Spécifications du jeu
Studio Arcen Games, LLC
Éditeur Arcen Games, LLC
Genre God Game
Plateforme Windows Mac Linux
Localisation Anglais*
*Langues avec support audio complet
Date de parution 23 mai 2013
Prix 4,99€
Configuration PC Minimum:
  • OS:Windows XP SP2 or later
  • Processor:1.6Ghz
  • Memory:2 GB RAM
  • Graphics:Resolution at least 720px high, and 1024px wide.
  • Hard Drive:500 MB HD space