Welcome to your new summer job at Freddy Fazbear's Pizza, where kids and parents alike come for entertainment and food! The main attraction is Freddy Fazbear, of course; and his two friends. They are animatronic robots, programmed to please the crowds!
Sur le papier, Five Nights at Freddy's est un Point&Click tout bête où l'on doit surveiller des animatroniques inquiétantes dans une pizzeria lugubre. On scrute, on écoute, on tente de comprendre le mode de déplacement des quatre robots et on tente de fermer les portes de son bureau au bon moment pour ne pas finir en pièces. Dans les faits, on flippe sa race grâce à une tension constante, savamment construite autour de l'intention des animatroniques et non de leurs actions. Quoique, quand on sait de quoi est capable M. Foxy... En bref, un classique instantané qui, en dépit d'une poignée de défauts grossiers, fera probablement encore parler de lui dans les années qui viennent. (Comprendre l'anglais sera un plus indispensable).
Welcome to your new summer job at Freddy Fazbear's Pizza, where kids and parents alike come for entertainment and food as far as the eye can see! The main attraction is Freddy Fazbear, of course; and his two friends. They are animatronic robots, programmed to please the crowds! The robots' behavior has become somewhat unpredictable at night however, and it was much cheaper to hire you as a security guard than to find a repairman.
From your small office you must watch the security cameras carefully. You have a very limited amount of electricity that you're allowed to use per night (corporate budget cuts, you know). That means when you run out of power for the night- no more security doors and no more lights! If something isn't right- namely if Freddybear or his friends aren't in their proper places, you must find them on the monitors and protect yourself if needed!
Can you survive five nights at Freddy's?
"For all the simplicity of the game’s controls and premise, Five Nights at Freddy‘s is frightening. It’s a fantastic example of how cleverness in design and subtlety can be used to make an experience terrifying. Simple still images and proper character design steal the show in this game, and show that Scott Cawthon knows quite a lot about the secret fears people feel when looking at creepy dolls and toys. It’s elegant in how it sows fear, and is a must-own for anyone who likes scary games." -Joel Couture IndieGameMag.com
This game was created using Clickteam Fusion!
Studio | Scott Cawthon |
Éditeur | Scott Cawthon |
Genre | Survival horror / Point & Click |
Plateforme | Windows |
Localisation | Anglais* *Langues avec support audio complet |
Date de parution | 19 aout 2014 |
Prix | 3,99€ |
Configuration PC |
Minimale :
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