A multiplayer survival game of parenting and civilization building. Get born to another player as your mother. Live an entire life in one hour. Have babies of your own in the form of other players. Leave a legacy for the next generation as you help to rebuild civilization from scratch.
One Hour One Life relève presque autant de l’expérience de psychologie sociale, de philosophie ou de politique que du jeu vidéo. C’est en tout cas une utilisation unique des mécanismes du jeu de survie qui donne lieu à autant de moments poignants que de morts injustes.
Note (September 22, 2021): After working on the game non-stop for 5+ years, and releasing 119 weekly updates, I'm currently taking a break to focus on some family stuff (renovating our house, training our new puppy, etc.). I have reduced the price temporarily during this break. I will return to updating One Hour One Life soon! --Jason
Note (June 18, 2019): This game is being updated weekly. That means it's going to change, a lot, over the next few years. The game is already playable, feature-complete, stable, and chocked full of content---it's already an entertaining and interesting game. However, my goal is to make the very best game possible. In a large-scale multiplayer setting, it's very difficult to predict the group dynamics that will result from a given change, so there will be some experimentation along the way. You may not like every change that I make, but you should know that I'm working hard and doing my best to explore this brand new design space, and we'll hopefully end up, eventually, at the best destination possible. In the rare case where a given change ends up being completely disastrous, I always act quickly to fix it. There are hard problems to solve, and with your support and input, we can solve them together. That is part of what you are buying when you buy this game: a seat at the table around a game that is changing and improving week after week. Thanks for your input, trust, and support during this process! --Jason
Note (March 13, 2020): Over the past two years, the game has been updated 92 times, with a total of 2812 new objects added, for an average of 30 new objects per update. Some weeks, when I was focused on fixing other things, very few new objects were added. Dozens of new things are not added every single week, but dozens are added on average. The game is updated in a substantial way every single week, however---except, obviously, when I'm sick or on vacation. The trailer depicts a potential future for the game. There aren't robots in the game (yet), but there are loads of things that weren't shown in the trailer (radios, airplanes, rail carts, oil rigs, ice cream, etc.) At least 2812 things weren't shown in the trailer, in fact. For a game that's changing weekly, a trailer gives you only a general idea of what the game is like, and where it's headed. The current plan is to get up to robots in the game someday, but, like I say in the trailer, who knows where we'll end up? --Jason
| Studio | Jason Rohrer |
| Éditeur | Jason Rohrer |
| Genre | Méta |
| Plateforme | Windows |
| Compatibilité Proton |
Platine
Fonctionne parfaitement au premier lancement
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Steam Deck
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NC |
| Localisation | Anglais |
| Date de parution | 8 nov. 2018 |
| Prix | 12,49€ |
| Configuration PC |
Minimale :
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